Joy is a 3D model of a female character that I've been working on during the past year, it took a lot of work to make it the way it is now, with photorealism in mind, it's built in such a way that I only need to focus on the pose and the lighting, letting the rig do the hardwork of managing deformations, with a built-in muscle system and corrective shapes, low poly enough for animation and also leaves room to custom sculpting after posing to further define the figure.