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Female Study

after experimenting with Cycles I've decided to use it for my personal projects instead of V-ray, this is my latest attempt at realism in Blender, I know black and white is a majot cheat, no excuses, I couldnt figure out the colors on this one it felt all over the place.

I went for an interior scene, one with partial direct light, but couldn't consolidate on the colors, so i went Black & White to simplify

I went for an interior scene, one with partial direct light, but couldn't consolidate on the colors, so i went Black & White to simplify

I wanted to add some imperfections and went with sculpted fat rolls, as per reference and a bit of striae, although not noticeable enough

I wanted to add some imperfections and went with sculpted fat rolls, as per reference and a bit of striae, although not noticeable enough

Clay Render, Blender has no quick option to make cool clays, but I managed to make a semi automated control, where all Albedos turn into 80% white, mantaining everything else, reflections, normals, refractions. instead of replacing all materials with one.

Clay Render, Blender has no quick option to make cool clays, but I managed to make a semi automated control, where all Albedos turn into 80% white, mantaining everything else, reflections, normals, refractions. instead of replacing all materials with one.

matcap render

matcap render

most detail in the glute area is insufficient for a close up, I'm using a single 8k map, for the whole skin shader.

most detail in the glute area is insufficient for a close up, I'm using a single 8k map, for the whole skin shader.

backlight with a softer lighting

backlight with a softer lighting

under a softer light

under a softer light